A great article in Science Direct. If you already know about smart meters, dive right in at 4.2 to the gamification approach:
"to engage residential customers to take an active role in energy applications enabled by smart meters. This can be achieved through the use of gamification that can make those applications more appealing to residential customers, which can give them the willingness to control their energy behavior and make decisions that can lead, for instance, to cost saving and carbon footprint reduction. In this section, a compilation of the most commonly used game design elements based on the various literature and projects in this area is presented...."
Read more at Science Direct.
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